Grind is a mining incremental where you throw pickaxes into a hex cave and watch them ricochet through the rock. Each run ends when the rock closes in on your torch. Everything you mined stays yours: spend it in the upgrade tree and dig deeper next time.

Dig your way from stone down to obsidian. Pickaxes and ores unlock each other: a new pickaxe lets you mine a new ore, and that ore leads you to the next pickaxe. Each new ore makes the cave tougher, but opens the way to new abilities. Keep climbing that chain, and at the very bottom waits the obsidian. Unlock it, break it, and you beat the game.

  • Space / Left Click: Throw the pickaxes
  • Esc: Pause
  • Upgrade tree:
    • Click a slot to buy it
    • Hover over a slot to see what it does
    • Drag to move around the tree, scroll to zoom
Updated 1 day ago
Published 4 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 3.7 out of 5 stars
(3 total ratings)
AuthorWoodyBookmaker
GenreAction
Made withUnity
Tags3D, Horror, Idle, Incremental, one-button, Procedural Generation, upgrades
ContentNo generative AI was used

Comments

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Upgrades seemingly just make progress impossible which is beyond dumb

A little gameplay, a little critique ;)

(+1)

Im gonna be honest bro, having upgrades to make the breaking easier and then just making the blocks harder to kill feels incredibly unrewarding. 

Don't get me wrong I love the idea and most of what you've done, but the way you're scaling the difficulty makes it feel like there's no difference between bronze and diamond pickaxe power, just more effect on screen. You roughly destroy the same amount of blocks. 

Increased max bonus from boxes is semi-useless as well. With the difficulty scaling you're lucky if you can get 5 upgrades per type in a run.

I'd make the price scaling for skill tree upgrades go way up and then the unlocking of new resources just adds a multiplier to all resources below it. So like you unlock gold and iron/bronze/silver each get a X2 multiplier, while the rocks get like a X5 hp multiplier. (estimates, would require testing of course)

This way you're giving the player a choice of when to upscale difficulty and you also get a better feeling of incrementation of power since before an upgrade a run would go for a lot longer. This way there will be a clear feeling of increased power beyond just slightly bigger numbers.

please add an option to disable screenshake. ty

cool

i loved the game plz dont let it die T_T  we need a prestige for steam version =D

Very addictive

(1 edit)

great game